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Some of my favorites include a chef cat that owns a disgusting, bug-infested restaurant and a conspiracy theory-ridden possum that is convinced the world is both flat and hollow. There are many different characters throughout Donut County, and while each of them is highlighted at one point over the course of the story, some of them are more memorable than others. You later learn of the nefarious force that is behind this treachery, and it's so dumb in all of the best ways. Each of the game's eclectic cast members recalls the way in which they and their belongings were sucked down into the earth thanks to the advent of these mysterious holes that have been popping up around Donut County. There's a larger story at play within the world of Donut County, and it's about as silly as everything else. Donut County is like an interactive version of those Beats to Study/Relax To videos on YouTube which, yes, I was listening to while writing this review. The soundtrack to each level also isn't just good on its own merits as individual pieces of music, but these tracks really set the tone and further gets you into a groove before you start sucking things into your hole. The binding aesthetic of this world is a good mix of being charming and just straight-up goofy at the same time. Luckily, the changing of environments and the addition of level-specific puzzles help things feel fresh over the course of the experience.Ībove all else though, what I think sells the experience of Donut County's many different levels is the art style, vibe, and especially the music. Donut County is the perfect game to unwind with at the end of a long day.īy the conclusion of Donut County, this gameplay has somewhat evolved to add a new mechanic here or there but for the most part, it doesn't iterate upon what it already is in the first place, which could be a negative thing if you don't find yourself all that enthralled with it to begin with. If ASMR could be a video game, it would be this one.
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The process of dropping everything in each level into your wandering hole was so relaxing for me. It's such a simple loop, and I've talked about this before when previewing Donut County, but there's something so satisfying about it. With every new piece of junk that you swallow, the size of your hole grows larger so that by the end of the level you're now sucking up houses and boulders whereas you began by just inhaling grass or rocks.
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Each of the game's 15 or so levels begin with you as a small hole that is looking to suck up items in the environment. Donut County at its core (or lack there-of) is all about what the game blatantly says it's about: dropping things into holes.
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